African Boi 14 Share Posted November 14, 2020 (edited) Basic Information: Steam Name + Profile link: Jared (https://steamcommunity.com/profiles/76561198063395031/) Roleplay Name: Battalion Officer Jared Teamspeak Name: Jared Playtime on the Server: 8w 4d SteamID (http://steamidfinder.com/) STEAM_0:1:51564651 Any experience in staffing: Yes a little, I know the basics of ULX and commands that come with it. Current Age: 19 Warns/Bans: I have been banned before in the past for player pulling but unbanned after I gave evidence that I didn't do it and that I was strictly against it, hence why I'm here today. 1 warning from my first day on the server. Do you have a working microphone and is it understandable?: Yes, and it is good quality. Event Plan Map: Vanqor Enemies, HP, Amount: Clone Side: -Phase 1-6 -Pirates(alien species): 1500 HP, around 8-10 (depending on server player count) -Pirate Heavy(alien species heavy): 2500 HP, 3-4 (depending on server player count) -Phase 7-8 -Infected: Base HP (zombie SWEP will be given regularly) Passive: -Pirate Leader: 100k, not supposed to die (RC will interrogate) Jedi Side: -Force Sensitive Warrior: 100k HP -Force Sensitive Pirate : 75k HP, 2 Republic's Execution: The Republic will get an automated distress signal from an old ship which crash landed on Vanqor. Unsure of how or why it is sending this signal, they will mobilize their troops and head to Vanqor to investigate. Phase 1: Upon arrival, regiments will line up. Everyone will notice a Rayshield around the outpost just outside to the right of the crashed Venator. Battalion will start his briefing stating everything that was stated on the previous map, “We have received an automated distress signal from this crashed venator which was taken down from a previous battle. Unsure as to why this is happening, all regiments are to remain on Defcon 4 until further notice, don't open fire unless an order is given to do so.” (special EQ may be granted at discretion of the leading Batt member) Phase 2: Once units are dismissed, they will patrol around. Battalion must split forces up, some go to the bunker and others patrol around the ray-shielded outpost. Considering we have been here many times before, we know the surroundings. Regiments who patrol near the outpost will notice something which looks like a missile in the outpost. They should immediately make this known to the leading Battalion. Regiments who patrol towards the bunker will notice defenses set up around the bunker fortifying the location. As before, clones should make the Battalion aware of this immediately. They will also see neutral targets manning the defenses by the bunker. Phase 3: Battalion must try to begin negotiations and start trying to extract information from the alien species. During this all regiments should begin making their way to the bunker and begin setting up a defensive perimeter around the bunker(Battalion can do differently if he wants). DU will place defenses. CE will be granted to set up LAAT transport at this point to. Phase 4: Sooner or later negotiations will fail and combat will commence, however due to the defensive perimeter around the bunker, this should be an easy battle to win. 212th may also use their explosives on the fortifications. CE will be transporting clones back to the frontlines from spawn. Phase 5: The hostels will begin retreating back into the bunker via the staircase. Battalion will then order an assault through the staircase on the bunker. Again this will be a somewhat easy fight because of how outnumbered the aliens are. Phase 6: At the bottom, there will be the alien leader who RC must interrogate. At this point all units must patrol around the bunker on Defcon 4 or wherever Battalion thinks regiments must go. RC will then find out that these aliens were using the crashed venator as a resource to build their base of operations. RC will also find out that the outpost has a weapon of mass destruction in it. They will relay this onto Battalion and all forces must begin moving towards the outpost in an attempt to make sure it is deactivated. The rayshield will still be up, however the hostels inside, knowing they have no chance of escape, will detonate the weapon and thus destroy the rayshield. Thankfully, the rayshield will absorb most of the impact. BUT, all units will begin to see blue smoke emerging within the outpost and the hostels that were in there are now zombie like infected beings. At this point, the outpost is a no entry zone. Phase 7: LAST STAND BEGINS Battalion may approach the rest of this however he feels. But the toxic gas will begin to spread and while it is a priority that these infected are taken out, it will become increasingly difficult to deal with them. (Jedi may help if clones are getting pummeled) Phase 8: The infected begin to outnumber the republic and the situation is too dire to continue the fight, Battalion may, at this point, declare a defcon 1. Jedi Execution: Phase 1: Saber users should be spotted near caves. The jedi will then head over and investigate. Phase 2: It will be up to the jedi to figure out who they are and why they are there. Combat should be avoided at this point. Phase 3: After some conversation, it will be apparent that they are selling crystals and hoarding them too. They will retreat further into the cave and reveal their collection of all the crystals they have found and extracted. Phase 4: Negotiations may be continued however combat may start to. Phase 5: Once everything is over. It is up to the jedi to continue how they must. (Jedi event isn't too in depth as they have to eventually help clones with their last stand) Event Character Execution: Alien/Infected: Phase 1 - 6: All clone ECs will be brought to the bunker defences. They will man these defenses and prepare for combat after negotiations fail. The leader will negotiate with the leading Batt and avoid combat until i say they can start or until they start to get aggressive. Turrets will be employed and used. They will be promptly defeated due to the superior EQ advantage of the Republic and have to retreat down into the bunker through the staircases. I will then move the spawns into the staircase and further down if clones can't push them back fast enough. They will eventually be defeated and the Leader will be interrogated by RC, he must make sure he surrenders. The leader, which will either be me or someone else will then spill the beans about how they have been ransacking the Venator to supply their setup of their base of operations and weapon of mass destruction located at the outpost. At that point the spawns would have already been moved to the outpost. ECs must stay put until RC is done. Phase 7 - 8: LAST STAND BEGINS I will then advert in Secure Comms as an alien, “[SC] They have us surrounded!” “[SC] we are not going to succumb to these fools!” And at that point I would “detonate” the weapon of mass destruction(place detonators around or orbital strike the outpost). After the detonation the rayshield will disappear and I will change everyone currently in the outpost to infected and regularly give them zombie swep at points if they need. I will also throw shadow disease canisters in there to signify the toxic gas and continue advancing it towards the clones positions to make it more interesting and make it easier for ECs to get kills. Jedi ECs: Phase 1 - 2: I will bring them to the outside of the caves. They must remain there and act like they are negotiating prices of crystals. When the jedi show up they must cease discussions and start negotiating with the jedi. Phase 3 onwards: They must all run back into the caves and to where their massive pile of crystals are. At this point they may begin combat or continue negotiations. After this it is up to how they want it to play out, peacefully end or die trying to protect their trade. Story: Event Information: Pirates came across the planet of Vanqor and thought it would be an excellent place to set up their base and build their weapons of mass destruction. They decided to use the Venator and strip anything useful from it to fuel their vile plan, however, one clumsy pirate ventured too far into the venator and accidentally pressed a distress alert button that sent a signal to the rest of the Republic fleet. Having very little advancements in weapons and knowledge, they are extremely outmatched against the might of the Republic, however, they do have a sinister missile they could unleash on any force that threatens them... On the side, they also found a cave which contains kyber crystals that they could then use to make more profit to catapult their plan even further. On their journeys through the galaxy, they managed to find force sensitive beings willing to join their plunder who could dabble in sensitive topics such as kyber crystals. Have you ever Done an Event Before?: No. What was your event and was it successfully executed?: N/A Do you understand the responsibilities an event-planner has? If so, what are they?: Yes. Event Planners are responsible for making sure the server stays populated. They must continually evolve and become better at making interesting events to keep the player base happy and interested in the server. EPs are responsible for all event side mishaps. They must take responsibility when it comes to any problems caused by events. They must not abuse any powers they have and take care when using them. EPs can also help with staff claims only when there are no staff on the server at that current time. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes. Anything else?: W-G E-Planner Thanks for reading my app! Edited November 14, 2020 by Jared making it look better Current Rank: [Battalion Captain] SWRP Event Planner Previous Ranks: [DU Commander] Link to comment
Dyno 98 Share Posted November 14, 2020 +1 Jared is more than competent enough to be an EP. On top of that, he has had previous ULX experience, which is vital. He’s also a pretty smart guy and the event he has written is very detailed and interesting. Would love to actually play it. African Boi 1 𝙍𝙖𝙣𝙠𝙨 𝘼𝙘𝙝𝙞𝙚𝙫𝙚𝙙104th ET - 04/05/21 - ??/??/??𝘌𝘷𝘦𝘯𝘵 𝘗𝘭𝘢𝘯𝘯𝘦𝘳 06/02/21 - ??/??/?? Spoiler Previous Ranks: 35𝘵𝘩 𝘌𝘹𝘦𝘤𝘶𝘵𝘪𝘷𝘦 𝘖𝘧𝘧𝘪𝘤𝘦𝘳 𝘊𝘛/𝘈𝘙𝘊 𝘔𝘑𝘙 212𝘵𝘩/𝘚𝘛 𝘊𝘗𝘛 𝘑𝘦𝘥𝘪 𝘗𝘦𝘢𝘤𝘦𝘬𝘦𝘦𝘱𝘦𝘳 - 05/09/20 - 23/04/21𝘋𝘜 𝘊𝘰𝘮𝘮𝘢𝘯𝘥𝘦𝘳 - 26/07/20 - 03/05/21 Link to comment
unused 11 Share Posted November 14, 2020 +1 Is a nice guy with a good event plan, more than qualified African Boi 1 Link to comment
Aleks 129 Share Posted November 14, 2020 +1 event seems good over all +1 African Boi 1 Current Ranks: RC Commander F68 SWRP CWRP Staff Manager Previous Ranks: OS Squad Leader F68 21st Best Model 21st/GM Nova Corps Senior Commander SWRP CWRP Super Admin SWRP CWRP Lead Mentor Jedi Champion Jedi Specialist Jedi Paladin Plo Koon (Jedi High Council) Link to comment
Wook 32 Share Posted November 14, 2020 +1 defo in the mandem. big up my g. replaced seer so that's got to count towards something. African Boi 1 Link to comment
Pie 25 Share Posted November 15, 2020 I wil be only looking at the event plan and not the person +1 Positives: Good event plan Nice Idea Nice jedi Idea Negatives Large amount of prop usage thought the event (Not biggest problem due to optimisation of vanquor) African Boi 1 Link to comment
JJJJJJJJJJJJJJJJJJJJ 304 Share Posted November 15, 2020 +1 High rank, good lad and will do good African Boi 1 Spoiler Spoiler Link to comment
Definitely Not Rogue 76 Share Posted November 18, 2020 Denied_______________________________ Unfortunately you were very close to getting it but due to slot limitations we couldn't accept you. Feel free to reapply when apps next open. _______________________________ Current Ranks - General - SWRP Vice Manager - Caesar Stabsfeldwebel - Iniquity Revenant Spoiler Past Ranks - SWRP Event Manager - Grand Admiral - 501st EXO - 212th EXO - CT T EXO - CG Temp Vice Commander - DU ARC SGTM - CG ARC Colonel - Jedi Watcher - Jedi Agent - Jedi Consular - Hauptamt Köningsplatz Oberbereitshaftsleiter - Finance Oberbereitschaftsleiter - Hauptpanzerjäger - HLRP Senior Discord Staff Link to comment