Michael Jeffreson 15 Share Posted February 27, 2021 So I know pretty much all CI Mains are going to do -1 to this but its a minor suggestion that could help improve role play. CI Infiltrator should have to wait a minute or two after being in combat to change outfits because we all have had to deal with the CI person who decides to go infiltrator and go shoot up some poor research or MTF unit for no reason or benfit to the Chaos Insurgency yes I know CI is trying to kill foundation but it isnt exactly fair for the foundation when a CI can just keep killing them all randomly and they cannot do shit unless somehow they fuck up. This suggest will make the Chaos Insurgency Infiltrator have to think more about the risks. I know people are gonna say about the CI rules and all that but most of the time Chaos Insurgency dont pay attention to it. Basically that should have a cooldown for changing outfit after combat so they dont kill someone then comprise themselfs and change outfits with a ton of MTF chasing them. If you think this is a stupid idea then at least say why Bill Pill and Lando Lovelace 1 1 Link to comment
kenopsia 130 Share Posted February 27, 2021 Hard to enforce RIDE LIKE LIGHTNING - CRASH LIKE THUNDER RIP BOZO Link to comment
Michael Jeffreson 15 Author Share Posted February 27, 2021 I mean like a build in timer where they cant use the vender Link to comment
Kolaćić 10 Share Posted February 27, 2021 (edited) neutral suggest that to kvisten Edited February 27, 2021 by Pecivo Link to comment
Jason Haze 100 Share Posted February 27, 2021 most foundation camp disguise vendor when something has happened that even slightly hints to ci and ci depend on the disguise vendors to not be hunted for the next 8 hours. Lando Lovelace 1 Please shut the fuck up, no one cares about your whitelists in a Gmod RP server Link to comment
Jason Ray 82 Share Posted February 27, 2021 (edited) -1 Foundation has more than enough men to take down CI . Only failing to do so because they lack coordination. Infiltrators also have less effective weapons unless MC&D is on. And the foundation already has more wl combat roles, there is no need for them to gain another advantage just because some unorganized people use disguises. TLDR;It's just nerfing a disorganized group that isn't strong.(when you have more organisation and stuff) Edited February 27, 2021 by Jason Ray Link to comment
Randy Walters 18 Share Posted February 27, 2021 +1 If an infiltrator decides to throw a grenade into EZ Big, he should have to bear the consequences of that action, rather than it turning into a race to the disguise vendor before MTF can reorganize themselves. I'd personally remove the EZ Disguise Vendor entirely, but this is good enough. Windows XP, Lando Lovelace and GANGSTALKED BY XUNTS BF 3 Link to comment
hurt Blecha the second 35 Share Posted February 28, 2021 (edited) uhhhhhh no. as Nu-7 main even tho CI can change how they look when ever every time they change disguise does not bother me it can be annoying some times but CI mains have a IQ of 6 and will probly mess up soo -1 Edited February 28, 2021 by Billy Glen Lando Lovelace 1 Link to comment
Kolaćić 10 Share Posted February 28, 2021 10 hours ago, Randy Walters said: I'd personally remove the EZ Disguise Vendor entirely, but this is good enough. Fa's??? Link to comment
Fricky Hecks 120 Share Posted February 28, 2021 52 minutes ago, Pecivo said: Fa's??? Could just put their spawn back in the subway like in V5 or so. For the suggestion, I think that a cooldown would be good, so CI have to plan out their attacks instead of mindlessly gunning as many people down and then running to the vendor OR they'll just wait for the cooldown to finish before they make their attempt, which could also be good. So yeah, +1. *inb4 just using /removedisguise as a substitute* Kolaćić 1 just punch through his fucking head Link to comment
Fayne™ 242 Share Posted February 28, 2021 Yeah either a cooldown or limited number of disguises would fix this annoying meta , it's just an excuse to rdm in front of everyone and get away with it , it annoying , does nothing to RP and just doesn't make sense. Make it so that they either have max 3 disguises per life , or that they cannot disguise for a minute after they kill someone. 16 minutes ago, Fricky Hecks said: inb4 just using /removedisguise as a substitute Yeah , but this makes sense in RP, you kill someone and then quicly take off your disguise , when the CI spy uniform is known this wont work and I believe that is balanced. Kolaćić 1 Link to comment
Lorex Krato 101 Share Posted February 28, 2021 I believe it can be coded that there is a 1 minute cooldown between when you can disguise again. But it would need to be longer than 1 minute to have any effect. Neutral. Link to comment
Harold Vogel 5 Share Posted February 28, 2021 -1 Basically what Jason Ray said 14 hours ago, Jason Ray said: -1 Foundation has more than enough men to take down CI . Only failing to do so because they lack coordination. Infiltrators also have less effective weapons unless MC&D is on. And the foundation already has more wl combat roles, there is no need for them to gain another advantage just because some unorganized people use disguises. TLDR;It's just nerfing a disorganized group that isn't strong.(when you have more organisation and stuff) Link to comment
Nathan Dixon 76 Share Posted March 1, 2021 -1 the only time this happens in when CI infiltrators get inside, which is hardly ever unless some FA/Nu-7 goes to surface alone and gets kidnapped pretty much impossible to enforce, people won't know when 2 minutes are up i don't see any problem with current infiltrations? if the CI is smart he kills who he needs to kill. if he is dumb and starts shooting everyone he is gonna get shot real fast. even as an operative, i would only shoot targets when they are alone/in a small group and actually need to be killed e.g they are responding to a breach enough said, if the infiltrator is smart let him be smart and play CI well and how it is supposed to be played. if he is dumb, which is like 90% of the time, he will try and do some 'chaos' and die. it is so rare to be inside the facility as CI, and you can play hours without being inside at all or very little, no reason to make people's lives harder than they already are Indigo_ 1 Link to comment
Agent Ghost 54 Share Posted March 3, 2021 You were right about ci mains probably -1 as i am one of them but its for the reason that its a nightmare to get in the foundation in the first place and most of the time there is MTF everywhere so it tends to be impossible to engage in combat when its a 1v7 everytime. -1 Link to comment
Windows XP 81 Share Posted March 3, 2021 This isn't a "minor suggestion" GANGSTALKED BY XUNTS BF and Bill Pill 1 1 Link to comment
Xunt 565 Share Posted March 4, 2021 Denied This would be extremely hard to enforce and will be a massive waste of staff time. Link to comment