SNARETY2

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  1. +1 solid guy, love hanging out with him in game and going EC together as an EC he's always good at giving ideas about balance whenever things are far too hard or far too easy good event plan
  2. +1 nice, if rather standard, plan excellent commander for the 501st regiment, all around great guy from my experience could use some better formatting, making the main text not bold would be nice
  3. Steam Name + Profile link: snare https://steamcommunity.com/profiles/76561199243163957/ Roleplay Name (e.g. GM TRP Johan / Jedi Padawan Ngannou): 501st ADV RANCOR CPT SNARE Teamspeak Name: SNARETY Playtime on the Server: 2w 2d 8h 28m SteamID (http://steamidfinder.com/): STEAM_0:1:641449114 Any experience in staffing on a roleplay server: No Current Age: 20 Warns/Bans (Screenshot required): https://imgur.com/LNpo7BH Do you have a working microphone and is it understandable?: Yes, and it is understandable. Have you ever hosted an event before?: No What was your event and was it successfully executed?: N/A Do you understand the responsibilities an event-planner has? If so, what are they?: To create fun and balanced events that allow for interesting combat with the massive amounts of players active at any time as events are the main thing that most players come to the server for. along with that i should be hosting fun PME events to keep things engaging between major events, or i'll need to be ready to replace an EP who cannot make it to their schedueled event. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes, that is fully expected. Clone Event Plan: (Delete this if applying for Jedi) Create an event plan for Clones, Event announcement, What type of enemies will be encountered. Keep in mind this will be used for your first training event. Make it easy to understand, be original and be creative(Use the Template): Story for your event: The CIS has prepared a new deadly plot to take over the republic's Rishimoon outpost! they have sent commando droids to infiltrate the Scav Camp and kill off the civillians, disguising themselves as the scavs/civs they set up a makeshift carnival to lure the republic in! claiming that it's a celebration because they just love the republic oh-so much! all the troopers go to see the commotion and for a short while are roped into the rigged games and attractions... until a CIS ship transporting the corpses accidently opens its doors and the civillian bodies land over the camp! with ther cover blown, a CIS admiral orders the droids to open fire! fighting ensues at the scav camp while the admiral orders an orbital strike on the area, but his incompotent 2nd in command calls it in over the republic HQ instead! a cave-in happens at GR, locking the main core off from both droids and clones as drop pods land on the base and the fighting changes locations to there! throughout the event, the admiral will send orders but the 2nd in command keeps getting them wrong! giving grenades when he wanted gas, launching drop pods and air strikes at the wrong spots, the ECs are also forced to get a little more creative with how they attack. since GR has been blocked off, they need to try and use other spots to fight and the power will remain ON the entire event. at the end of the combat, the admiral realises the battle is lost and tries to escape in a small ship, BUT, it has been sabotaged! the ship crashes into the republic's sim room and the admiral is arrested. the 2nd in command flees, saying something like "oh how it PAINS me to do this admiral, but i suppose your fleet is mine now, I'LL TAKE GOOD CARE OF IT, HAHAHAHA!!!" revealing that he hasn't been getting orders wrong by accident, this entire attack was a set up to get rid of the admiral and let him take command of that fleet! and with his departure and the defeat of all hostiles, the battle is won by the grand army of the republic! Event Announcement for your story: There's a lot of strange commotion going on at the scav camp on rishimoon, we must investigate this! it could be nothing, but be on your guard clones. there are reports of people going missing and sightings of white-eyed figures in the mountains... Choice of map: Rishimoon Type of enemies/faction, Why them in particular?: the CIS, the ECs will be B1 battle droid loadouts modelled as commando droids, this best fits the idea of infiltrators taking the appearance of civillians as wearing people's skin would be a bit too grisly for most factions. along with that, two members of high command bickering and one sabotaging the other for power is the exact kind of shenanigans the CIS got up to all the time in the lore. Additional Characters: CIS admiral: a stern and serious commanding officer, quick to anger and even quicker to berate and blame his 2nd in command for any shortcomings in his operations. a big lover of insults like "dolt" and "ignoramus" CIS 2nd in command: a cowardly and snivelling officer who always tries to suck up to his commander... but that latter part is a guise for how much he wants to stab the admiral in the back and take the power for himself! basically, think G1 starscream from transformers Republic's outline and execution: ALL of the troopers must be going to the scav camp. i don't want any CE to be sitting in GR while i put down the dupe that blocks it off, and when combat inside the base has kicked off CE will be required to join everyone else, there's no point in protecting GR if it's impossible for droids to take it out. other than that? it's all pretty standard for the republic, push the enemies when you need to, don't shoot civillians until they shoot first, get out tanks when/if i spawn tanks, etc etc. Event Character outline and execution: During the opening larp the ECs will be modeled as civillains/scavs and will be operating the carnival games at the celebration, clones will have to actually drop 5 dollars to have a go at the games... and discover how rigged they are. the ECs will insist it's all 100% fair while generally acting strange and suspicious, combat will start when the pile of bodies (fast zombie ragdolls with no headcrabs) drops down onto the camp and the admiral orders the droids to disgard their disguises and open fire! At that order, all ECs will be perma-modeled as commando droids, BUT not all of them will have the equipment, i know there is a limit on the amount of Melee ECs you can use in an event outside of infection events. the following player numbers for each EC is subject to change by the clone player count. 2 Commando Heavy droids: B1 assault droids with standard health and weapons to serve as heavy gunners with their Z4's 2 Commando Shock droids: B1 enforcer droids with standard health and weapons, using their shotguns to serve as shock troopers 2 Commando Flank droids: B1 battle droids given the E5-BX and standard health along with a grapple hook, intended to work together by sneaking through the map and flanking as a duo 1 Commando Leader droid: actual BX commando droid given the full loadout and health. obviously meant to be the leader of the droids and the only one given a melee weapon in the form of the BX blade. Tanks, orbitals, and drop pods will be deployed throughout the event BUT due to the 2nd in command's sabotaging, they will be at odd locations and times (tanks will most likely be normal and useful) drop pods will be put down and NPCs with them, just a standard B1 battle droid with 750 HP and an E5, not a major threat but something to distract clones. orbitals will be the most obviously strange and sabotaged, hitting empty areas or at one point one will be called ontop of the droids themselves (as their spawn is changed so they don't spawn into an orbital) and to make it extra obvious this was on purpose for the event the admiral will berate and insult the 2nd in command for this on voice amp. but occasionally (if the ECs need actual support) drop pods and orbitals will actually hit their target, keeping the clones on their toes as any strike could be useless or very very useful indeed. Anything else?: This plan has mainly been inspired by the extremely helpful critisicm that people on this forums has provided to me, it's something that's fun, has some unique roleplay at the start, a small change to the map to stop combat feeling very samey (blocking off GR) and the hijinks between the two CIS high commanders will keep things interesting, without being insanely ambitious like my older infection event applications. It is also designed to give me a chance to get used to various utilities that EPs have access to (NPCs, orbitals, giving weapons for one life or perma, spawning vehicles, etc etc) without it becoming a nightmare for clones and me doing something stupid like, 5 orbitals right on HQ when everyone is there. One of the things i am most excited for is how this will effect my open sims as a rancor, being able to spawn my own NPCs and bigger dupes should make them a lot more fun for the clones attending them, along with not needing to summon staff every time i want to host one... unless an EP is not allowed to use these abilities for sims. (if any of you could tell me if that is allowed that would be appreciated) anyway i'll end this off here, thank you to everyone who read!
  4. +1 interesting and well described plan solid player, did great for the rancors when he was RI and continues to be a solid member of battalion
  5. Thank you moon. Mods please deny this application. sorry for any trouble this may have caused!
  6. wait i just realised... did it mean 2 weeks from when i made the application or two weeks from when it was denied? i assumed it was the former but i've now realised it's entirely possible i was wrong on that.
  7. my last application was on the 28th of june, it's been two weeks
  8. Steam Name + Profile link: snare https://steamcommunity.com/profiles/76561199243163957/ Roleplay Name (e.g. GM TRP Johan / Jedi Padawan Ngannou): 501st ADV RANCOR CPT SNARE Teamspeak Name: SNARETY Playtime on the Server: 2w 1d 44m https://imgur.com/a/Vldm2rj SteamID (http://steamidfinder.com/): STEAM_0:1:641449114 Any experience in staffing on a roleplay server: No Current Age: 19 Warns/Bans (Screenshot required): https://imgur.com/LNpo7BH Do you have a working microphone and is it understandable?: Yes, and it is understandable. Have you ever hosted an event before?: No What was your event and was it successfully executed?: N/A Do you understand the responsibilities an event-planner has? If so, what are they?: To create fun and balanced events that allow for interesting combat with the massive amounts of players active at any time. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes, that is fully expected. Clone Event Plan: (Delete this if applying for Jedi) Create an event plan for Clones, Event announcement, What type of enemies will be encountered. Keep in mind this will be used for your first training event. Make it easy to understand, be original and be creative(Use the Template): Story for your event: The CIS has prepared a new deadly plot to take over the republic's Rishimoon outpost! they have sent commando droids to infiltrate the Scav Camp and kill off the civillians, disguising themselves as the scavs/civs they set up a makeshift carnival to lure the republic in! claiming that it's a celebration because they just love the republic oh-so much! all the troopers go to see the commotion and for a short while are roped into the rigged games and attractions... until a CIS ship transporting the corpses accidently opens its doors and the civillian bodies land over the camp! with ther cover blown, a CIS admiral orders the droids to open fire! fighting ensues at the scav camp while the admiral orders an orbital strike on the area, but his incompotent 2nd in command calls it in over the republic HQ instead! a cave-in happens at GR, locking the main core off from both droids and clones as drop pods land on the base and the fighting changes locations to there! throughout the event, the admiral will send orders but the 2nd in command keeps getting them wrong! giving grenades when he wanted gas, launching drop pods and air strikes at the wrong spots, the ECs are also forced to get a little more creative with how they attack. since GR has been blocked off, they need to try and use other spots to fight and the power will remain ON the entire event. at the end of the combat, the admiral realises the battle is lost and tries to escape in a small ship, BUT, it has been sabotaged! the ship crashes into the republic's sim room and the admiral is arrested. the 2nd in command flees, saying something like "oh how it PAINS me to do this admiral, but i suppose your fleet is mine now, I'LL TAKE GOOD CARE OF IT, HAHAHAHA!!!" revealing that he hasn't been getting orders wrong by accident, this entire attack was a set up to get rid of the admiral and let him take command of that fleet! and with his departure and the defeat of all hostiles, the battle is won by the grand army of the republic! Event Announcement for your story: There's a lot of strange commotion going on at the scav camp on rishimoon, we must investigate this! it could be nothing, but be on your guard clones. there are reports of people going missing and sightings of white-eyed figures in the mountains... Choice of map: Rishimoon Type of enemies/faction, Why them in particular?: the CIS, the ECs will be B1 battle droid loadouts modelled as commando droids, this best fits the idea of infiltrators taking the appearance of civillians as wearing people's skin would be a bit too grisly for most factions. along with that, two members of high command bickering and one sabotaging the other for power is the exact kind of shenanigans the CIS got up to all the time in the lore. Additional Characters: CIS admiral: a stern and serious commanding officer, quick to anger and even quicker to berate and blame his 2nd in command for any shortcomings in his operations. a big lover of insults like "dolt" and "ignoramus" CIS 2nd in command: a cowardly and snivelling officer who always tries to suck up to his commander... but that latter part is a guise for how much he wants to stab the admiral in the back and take the power for himself! basically, think G1 starscream from transformers Republic's outline and execution: ALL of the troopers must be going to the scav camp. i don't want any CE to be sitting in GR while i put down the dupe that blocks it off, and when combat inside the base has kicked off CE will be required to join everyone else, there's no point in protecting GR if it's impossible for droids to take it out. other than that? it's all pretty standard for the republic, push the enemies when you need to, don't shoot civillians until they shoot first, get out tanks when/if i spawn tanks, etc etc. Event Character outline and execution: During the opening larp the ECs will be modeled as civillains/scavs and will be operating the carnival games at the celebration, clones will have to actually drop 5 dollars to have a go at the games... and discover how rigged they are. the ECs will insist it's all 100% fair while generally acting strange and suspicious, combat will start when the pile of bodies (fast zombie ragdolls with no headcrabs) drops down onto the camp and the admiral orders the droids to disgard their disguises and open fire! At that order, all ECs will be perma-modeled as commando droids, BUT not all of them will have the equipment, i know there is a limit on the amount of Melee ECs you can use in an event outside of infection events. the following player numbers for each EC is subject to change by the clone player count. 2 Commando Heavy droids: B1 assault droids with standard health and weapons to serve as heavy gunners with their Z4's 2 Commando Shock droids: B1 enforcer droids with standard health and weapons, using their shotguns to serve as shock troopers 2 Commando Flank droids: B1 battle droids given the E5-BX and standard health along with a grapple hook, intended to work together by sneaking through the map and flanking as a duo 1 Commando Leader droid: actual BX commando droid given the full loadout and health. obviously meant to be the leader of the droids and the only one given a melee weapon in the form of the BX blade. Tanks, orbitals, and drop pods will be deployed throughout the event BUT due to the 2nd in command's sabotaging, they will be at odd locations and times (tanks will most likely be normal and useful) drop pods will be put down and NPCs with them, just a standard B1 battle droid with 750 HP and an E5, not a major threat but something to distract clones. orbitals will be the most obviously strange and sabotaged, hitting empty areas or at one point one will be called ontop of the droids themselves (as their spawn is changed so they don't spawn into an orbital) and to make it extra obvious this was on purpose for the event the admiral will berate and insult the 2nd in command for this on voice amp. but occasionally (if the ECs need actual support) drop pods and orbitals will actually hit their target, keeping the clones on their toes as any strike could be useless or very very useful indeed. Anything else?: This plan has mainly been inspired by the extremely helpful critisicm that people on this forums has provided to me, it's something that's fun, has some unique roleplay at the start, a small change to the map to stop combat feeling very samey (blocking off GR) and the hijinks between the two CIS high commanders will keep things interesting. so with all that, thank you for reading! i know things are rather full right now but i'm also on ROA currently, so a "pending" rating is my current goal
  9. Thank you to everyone for the critisicm on my application, i predict i will be denied (fairly as i do need to improve) but i won't call for this to be closed just yet, it will be good to let more people add their thoughts on how i can improve. thank you to everyone!
  10. +1 moon is a great guy, fun to interact with, puts his all into events when he's an EC, and is great at spotting HP rushing.
  11. Steam Name + Profile link: snare https://steamcommunity.com/profiles/76561199243163957/ Roleplay Name (e.g. GM TRP Johan / Jedi Padawan Ngannou): 501st ADV RANCOR CPT SNARE Teamspeak Name: SNARETY Playtime on the Server: 2 weeks, 18 minutes https://imgur.com/a/ToTi5cM SteamID (http://steamidfinder.com/): STEAM_0:1:641449114 Any experience in staffing on a roleplay server: No Current Age: 19 Warns/Bans (Screenshot required): https://imgur.com/LNpo7BH Do you have a working microphone and is it understandable?: Yes, and it is understandable. Have you ever hosted an event before?: No What was your event and was it successfully executed?: N/A Do you understand the responsibilities an event-planner has? If so, what are they?: To create fun and balanced events that allow for interesting combat with the massive amounts of players active at any time. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes, that is fully expected. Clone Event Plan: (Delete this if applying for Jedi) Create an event plan for Clones, Event announcement, What type of enemies will be encountered. Keep in mind this will be used for your first training event. Make it easy to understand, be original and be creative(Use the Template): Story for your event: A strange signal is picked up by the main base on rishimoon, after CE head up to ATC and decode it, the message is heard by all (using the feature that lets batt and EP talk in comms everyone hears) "???: GREETINGS CLONES!!! You do not know me, YET, but i Know a lot about all of you... oh yes indeed. Inside and out you could say..." battalion will speak to this mysterious person on voice amp while setting the base to defcon 4 or 3, to figure out what he wants and the conversation would turn to him saying the following: "???: this is a riveting conversation, but i do believe it's time to feed my... Pets. and you all look extremely delectable, YESSSSS!" after that, infected would leap out from over the mountains! swarming the base and attacking everywhere! clones will need to scramble and mobalise in order to combat this new threat, as the mysterious villain keeps taunting them over comms. after the initial attacks and when clones are organised, the medics must head to medbay and begin making a cure. i'll come back to this when talking about the gameplay of the event but this part will be important. after the cure is made and dispersed, one clone will come out of the cure smoke, an EP rping as a now cured clone who says they were all kidnapped by a "horrible doctor" and turned into those monsters, but that there is still one more... then the final infected makes it's move. a giant super powered monster marching through the base! a final boss for all the clones as they must unite to destroy this abomination! all weapons are authorised, tanks, ships, bombs, everything is allowed to take this thing down! once it's dead, the villain speaks to the clones again. "AMAZING!!! ohhhh that was far more interesting than i anticipated. but make no mistake clones, your victory was... a calculated outcome. unlike many of your foes, you'll find that one Doctor Genesis does not underestimate you. noooo i do not... i shall see you again some day clones! yessss i shall!" and with that, he cuts the line. and a new villain is out there for the clones to investigate! Event Announcement for your story: a strange signal has appeared on rishimoon! it seems to be a communication, but it's not one we recognise at all. while CE decodes it, the main forces may want to be on guard... there have been a lot of reports of clones going missing on rishimoon lately... Choice of map: Rishimoon. Type of enemies/faction, Why them in particular?: infected, either with the normal infected model or the infected clone model. i'm not too sure what the rules on the infected clone model are as i've only seen them be used rarely in events and i can't remember if they've been used for normal infected that lack any guns. either model works for this event though. Additional Characters: Doctor Genesis: a mysterious mad scientist obsessed with the clones on rishimoon, his goal is to "evolve" the galaxy in his own sick and twisted image, turning everyone into his monsterous thralls! he'll be a recurring enemy for my events, setting up plenty of unique foes as the clones counter his evil operations and track him down! a classic, comic-booky evil bad guy who you love to hate, plenty of monologs and evil laughter to be had. the threat of "Biolicus Maximus" will also be built up across events, his ultimate creation and the key to his plans of galactic domination! cured clone: as mentioned before, one clone will be cured during the final parts of the event. after the debrief he can be taken to medbay for the medics to check up on him and ask him about the doctor. he'll be physically fine but he won't have a ton of useful information, the doctor stayed behind glass as a silhouette for all his horrible experiments, using mechanical arms and medical droids to operate on the clones. but for one useful bit of info: he did see the doctor talking to someone once, it seemed like they had a deal going on and that genesis was supplying them with something. that person could be anything, a droid, a pyke, a mandolorian, that will be decided by what my next Genesis event will be. as i would like this storyline to have plenty of forshadowing and throughlines. Republic's outline and execution: as mentioned, first the clones will be on defcon 3 or 4, scattered across the base. making the initial attack intense and but the battle in the favour of the infected. if clones are playing well then this won't last as they'll group up to push the current EC spawn, after that the cure will begin being made. medics will have to retreat into the medbay to work on it while the clones will need to be split up! the medbay must be defended at all costs, but the infected spawns will keep moving around the base, so battalion command will need to be smart and keep regiments organised (IE: telling CG and 41st to cover medbay while 104th and 501st push the infected) as focusing too much on one side or the other will simply result in being overwhelmed. when the boss zombie arrives at the end, all weapons and tactics will be authorised, AT-TEs and big blast turrets, air strikes, anything and everything to fight off this monster. the boss won't really stand a chance but it'll give the event a big bombastic and memorable ending. Event Character outline and execution: infected will be given standard infected loadouts/health, nothing too fancy here as the unique elements will come from the tactics clones have to use. infected will spawn ontop of the mountains by the sim room, they will stay there until in teamspeak/event chat i tell them to assault. they will all use the low tier infected swep to leap in and attack. after that wave they will spawn somewhere inside the medbay and have to be cleared out. after the medbay push is successful the clones will begin making the cure and the unique elements will come into play. infected spawns will be moved frequently and to far away locations, IE: going from VDC to the GR. this will give the infected time to try and attack the medbay before the attack force reaches them, meaning the defence teams are not simply sitting around idly, and the attack teams will have lots of different locations to fight in. during a spawn change, Doctor Genesis will speak on voice amp and say something along the lines of "MY SWARM, MOVE TO THE COURTHOUSE!" meaning that the attack force now knows where to go and it's a race against time to get there and fight them before they can rush out and reach the medbay! having such an active villain talking and hamming it up during gameplay will help keep the event feeling unique and get the character into people's minds. hopefully investing them in the storyline and taking Doctor Genesis down. the boss infected from after the cure is dropped will have 25k health, and be made much larger than a normal player. nothing insanely stupid but enough to be seem like a big imposing threat. The exact number of ECs isn't something i want to define here as that is something you need to be very reactive with, if i said 5 here when a hundres players were on as we did the event then that wouldn't work, same as if i said 8 and we only have 52 clones on. Anything else?: the main goal of this premise was to establish Doctor Genesis. a character that will be played by myself in all events that involve him. i'll use him in a lot of my events as a main villain, using different tactics and enemies and fighting the clones in lots of ways as the storyline unfolds. as part of his backstory he recieved a vision of the future after an encounter with a nightsister. what he saw shook him to his core, a dark apocalyptic future where something beyond his imagination swept into the galaxy and started to tear it apart. something horrible and organic... the vision drove him mad and he now believes that taking over the galaxy and mutating all life is the only way to save it. if you know your legends lore then it should be rather obvious what he saw a vision of, for a note about myself, i've been writing small sci-fi stories in my spare time for about 4 years now, and i've been studying game design at college for just as long. i'm going to university in september so i won't be doing events massively frequently but if i am accepted i'll be putting my whole heart into them, some will be silly, some more serious, some part of a greater storyline, but the main goal is that all of them will be FUN and entertaining. as all events should be. This application is essentially just a minor update of my previous, as i have finally reached the playtime requirements and the screenshot of my warns is updated along with my in-game name/rank.
  12. Please suspend/cancel/deny this application for now, i misread the required playtime. will apply again in the future!
  13. +1 Moon is a great player who puts a lot of effort into his leads and trainings, i trust he can do a bang up job on events.
  14. Steam Name + Profile link: snare https://steamcommunity.com/profiles/76561199243163957/ Roleplay Name (e.g. GM TRP Johan / Jedi Padawan Ngannou): 501st RB CPT SNARE Teamspeak Name: SNARETY Playtime on the Server: 1w 2h 44m SteamID (http://steamidfinder.com/): STEAM_0:1:641449114 Any experience in staffing on a roleplay server: No Current Age: 19 Warns/Bans (Screenshot required): https://imgur.com/9GpGgGt Do you have a working microphone and is it understandable?: Yes, and it is understandable. Have you ever hosted an event before?: No What was your event and was it successfully executed?: N/A Do you understand the responsibilities an event-planner has? If so, what are they?: To create fun and balanced events that allow for interesting combat with the massive amounts of players active at any time. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes, that is fully expected. Clone Event Plan: (Delete this if applying for Jedi) Create an event plan for Clones, Event announcement, What type of enemies will be encountered. Keep in mind this will be used for your first training event. Make it easy to understand, be original and be creative(Use the Template): Story for your event: A strange signal is picked up by the main base on rishimoon, after CE head up to ATC and decode it, the message is heard by all (using the feature that lets batt and EP talk in comms everyone hears) "???: GREETINGS CLONES!!! You do not know me, YET, but i Know a lot about all of you... oh yes indeed. Inside and out you could say..." battalion will speak to this mysterious person on voice amp while setting the base to defcon 4 or 3, to figure out what he wants and the conversation would turn to him saying the following: "???: this is a riveting conversation, but i do believe it's time to feed my... Pets. and you all look extremely delectable, YESSSSS!" after that, infected would leap out from over the mountains! swarming the base and attacking everywhere! clones will need to scramble and mobalise in order to combat this new threat, as the mysterious villain keeps taunting them over comms. after the initial attacks and when clones are organised, the medics must head to medbay and begin making a cure. i'll come back to this when talking about the gameplay of the event but this part will be important. after the cure is made and dispersed, one clone will come out of the cure smoke, an EP rping as a now cured clone who says they were all kidnapped by a "horrible doctor" and turned into those monsters, but that there is still one more... then the final infected makes it's move. a giant super powered monster marching through the base! a final boss for all the clones as they must unite to destroy this abomination! all weapons are authorised, tanks, ships, bombs, everything is allowed to take this thing down! once it's dead, the villain speaks to the clones again. "AMAZING!!! ohhhh that was far more interesting than i anticipated. but make no mistake clones, your victory was... a calculated outcome. unlike many of your foes, you'll find that one Doctor Genesis does not underestimate you. noooo i do not... i shall see you again some day clones! yessss i shall!" and with that, he cuts the line. and a new villain is out there for the clones to investigate! Event Announcement for your story: a strange signal has appeared on rishimoon! it seems to be a communication, but it's not one we recognise at all. while CE decodes it, the main forces may want to be on guard... there have been a lot of reports of clones going missing on rishimoon lately... Choice of map: Rishimoon. Type of enemies/faction, Why them in particular?: infected, either with the normal infected model or the infected clone model. i'm not too sure what the rules on the infected clone model are as i've only seen them be used rarely in events and i can't remember if they've been used for normal infected that lack any guns. either model works for this event though. Additional Characters: Doctor Genesis: a mysterious mad scientist obsessed with the clones on rishimoon, his goal is to "evolve" the galaxy in his own sick and twisted image, turning everyone into his monsterous thralls! he'll be a recurring enemy for my events, setting up plenty of unique foes as the clones counter his evil operations and track him down! a classic, comic-booky evil bad guy who you love to hate, plenty of monologs and evil laughter to be had. the threat of "Biolicus Maximus" will also be built up across events, his ultimate creation and the key to his plans of galactic domination! cured clone: as mentioned before, one clone will be cured during the final parts of the event. after the debrief he can be taken to medbay for the medics to check up on him and ask him about the doctor. he'll be physically fine but he won't have a ton of useful information, the doctor stayed behind glass as a silhouette for all his horrible experiments, using mechanical arms and medical droids to operate on the clones. but for one useful bit of info: he did see the doctor talking to someone once, it seemed like they had a deal going on and that genesis was supplying them with something. that person could be anything, a droid, a pyke, a mandolorian, that will be decided by what my next Genesis event will be. as i would like this storyline to have plenty of forshadowing and throughlines. Republic's outline and execution: as mentioned, first the clones will be on defcon 3 or 4, scattered across the base. making the initial attack intense and but the battle in the favour of the infected. if clones are playing well then this won't last as they'll group up to push the current EC spawn, after that the cure will begin being made. medics will have to retreat into the medbay to work on it while the clones will need to be split up! the medbay must be defended at all costs, but the infected spawns will keep moving around the base, so battalion command will need to be smart and keep regiments organised (IE: telling CG and 41st to cover medbay while 104th and 501st push the infected) as focusing too much on one side or the other will simply result in being overwhelmed. when the boss zombie arrives at the end, all weapons and tactics will be authorised, AT-TEs and big blast turrets, air strikes, anything and everything to fight off this monster. the boss won't really stand a chance but it'll give the event a big bombastic and memorable ending. Event Character outline and execution: infected will be given standard infected loadouts/health, nothing too fancy here as the unique elements will come from the tactics clones have to use. infected will spawn ontop of the mountains by the sim room, they will stay there until in teamspeak/event chat i tell them to assault. they will all use the low tier infected swep to leap in and attack. after that wave they will spawn somewhere inside the medbay and have to be cleared out. after the medbay push is successful the clones will begin making the cure and the unique elements will come into play. infected spawns will be moved frequently and to far away locations, IE: going from VDC to the GR. this will give the infected time to try and attack the medbay before the attack force reaches them, meaning the defence teams are not simply sitting around idly, and the attack teams will have lots of different locations to fight in. during a spawn change, Doctor Genesis will speak on voice amp and say something along the lines of "MY SWARM, MOVE TO THE COURTHOUSE!" meaning that the attack force now knows where to go and it's a race against time to get there and fight them before they can rush out and reach the medbay! having such an active villain talking and hamming it up during gameplay will help keep the event feeling unique and get the character into people's minds. hopefully investing them in the storyline and taking Doctor Genesis down. the boss infected from after the cure is dropped will have 25k health, and be made much larger than a normal player. nothing insanely stupid but enough to be seem like a big imposing threat. Anything else?: the main goal of this premise was to establish Doctor Genesis. a character that will be played by myself in all events that involve him. i'll use him in a lot of my events as a main villain, using different tactics and enemies and fighting the clones in lots of ways as the storyline unfolds. as part of his backstory he recieved a vision of the future after an encounter with a nightsister. what he saw shook him to his core, a dark apocalyptic future where something beyond his imagination swept into the galaxy and started to tear it apart. something horrible and organic... the vision drove him mad and he now believes that taking over the galaxy and mutating all life is the only way to save it. if you know your legends lore then it should be rather obvious what he saw a vision of for a note about myself, i've been writing small sci-fi stories in my spare time for about 4 years now, and i've been studying game design at college for just as long. i'm going to university in september so i won't be doing events massively frequently but if i am accepted i'll be putting my whole heart into them, some will be silly, some more serious, some part of a greater storyline, but the main goal is that all of them will be FUN and entertaining. as all events should be.
  15. Steam Name + Profile link: snare https://steamcommunity.com/profiles/76561199243163957/ Roleplay Name (e.g. GM TRP Johan / Jedi Padawan Ngannou): SNARE Teamspeak Name: SNARETY Playtime on the Server: 5d 10h 48m. SteamID (http://steamidfinder.com/): STEAM_0:1:641449114 Any experience in staffing on a roleplay server: None. Current Age: 19 (20 in august 17th Warns/Bans (Screenshot required): https://imgur.com/9GpGgGt Do you have a working microphone and is it understandable?: Yes, it is understandable. Have you ever hosted an event before?: No What was your event and was it successfully executed?: N/A Do you understand the responsibilities an event-planner has? If so, what are they?: To create fun and interesting events that engage the players of the server, giving them all a chance for fun combat, unique stories, and interesting roleplay, while being able to adapt quickly if things go wrong with the plans for an event. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes, in fact i would be very confused if that were not the case and you just tossed a player straight into this role. Clone Event Plan: (Delete this if applying for Jedi) Create an event plan for Clones, Event announcement, What type of enemies will be encountered. Keep in mind this will be used for your first training event. Make it easy to understand, be original and be creative(Use the Template): Story for your event: a strange signal is picked up by the main base on rishimoon, after CE head up to ATC and decode it, the message is heard by all (using the thing that lets batt and EP talk in comms everyone hears) "???: GREETINGS CLONES!!! You do not know me, YET, but i Know a lot about all of you... oh yes indeed. Inside and out you could say..." battalion will speak to this mysterious person to figure out what he wants, and the conversation would turn to him saying the following: "???: this is a riveting conversation, but i do believe some of your brothers are... Hungry..." and with that message, infected clones leap over the mountains and swarm the base! they quickly rush for the HQ, mindless enough to be rampaging monsters, yet controlled enough by this madman to target the GR! with the power off they rampage throughout the base once again, attacking anyone and everyone they can find. when power is back they move into ATC, the clones are gaining some ground against them and can finally make a true push! the infected now move from indoor spawn to indoor spawn, the medbay, AO, the training rooms, all around the base while the madman keeps mocking and taunting the clones. after the medbay spawn, the medical units can start making a cure! while they do this the infected will keep trying to break into the medbay to stop them, so the clones will have to hold out there and defend it. watching all entrances and the vents for hostiles. when the cure is made the madman controlling the infected gets... excited?! he orders his infected to fight until their last breath, as he makes his way towards the base. when all infected are dead, he arrives by the main gate. clones will NOT shoot him but will wait for high command to get there and talk to him. he finally introduces himself as "Doctor Genesis" and compliments the clones on their victory, claiming that he'll make their next foe even stronger! batt will tell the clones to kill him but he'll fly off out of range! it seems the GAR now has a fearsome new foe to take on in the future... Event Announcement for your story: A strange signal has appeared on rishimoon! it seems to be some sort of communication, what could it be? a distress call? an advertisement? a threat? a warning? while CE decodes it, everyone should be highly alert, there have been reports of strange sightings and people going missing around this area, but surely that's nothing to do with this... right? Choice of map: Rishimoon Type of enemies/faction, Why them in particular?: Infected clones, for this storyline these are clones who have been kidnapped and horribly modified by doctor genesis, while making the cure medical units would report that "these are barely even clones anymore sir! this virus has completely altered their DNA!" Additional Characters: Doctor Genesis, played by myself, using this dupe of mine https://imgur.com/fXBYOSL He would speak throughout the event to taunt clones and command infected, his messages will be heard by all so all the clones will quickly know where infected are coming from and what their goal is. the main idea is that he could be a recurring villain for this server, used in events by me or if other EP want him i would be happy to play him for those events too! he will never enter combat himself (as the dupe has no ways to attack) but would observe and be a fun character, the kind of classic super evil villain you love to hate. Republic's outline and execution: when doctor genesis starts talking to batt, clones will be put on defcon 4 or 3. scattering them all around the base so that when the zombies attack they are truly taken off guard and overwhelmed. after the initial attack it becomes more standard for them, zombies will spawn in an area, clones will push to try and take them down. when the cure is being made it becomes more interesting to balance, the zombies are spawning in different locations but they're not just pushing out randomly, they are fully trying to target the medbay so batt will need to try and split up regiments to defend medbay and push the infected spawns. there will be NO final stand for clones, while this attack was big, in the lore is was merely the first of doctor genesis's experiments. it will be seen as a major victory for the clones against a new foe. Event Character outline and execution: 8 ECs, all infected clones with mid tier infected swep. to prevent HP rushing being a massive problem with this, ECs will only be given about 1250 HP, enough to be a threat but still easy for a group to take out. infected will need to work together and use ambush tactics and flanks to be effective. they can't just run past everyone to scrap with medics in the infected's final life the co-host will turn into a final boss of sorts, gaining 10000 HP, an electrohammer, and being made extra large. all clones will have to target this boss to end the event, where i will finally reveal myself as doctor genesis at the gate, ending the event with a bit of larp and a set up for future events. Anything else?: as you can probably tell, the main goal of this event is to just be a simple infected base attack that sets up greater events down the line. i don't want to get insanly ambitious with my events (yet) but i don't want to go boring with it either. so this is hopefully striking the balance! and like i said before, doctor genesis isn't exclusive to me! while i'll be the only one to larp as him, if someone else wants him for an event just ask me and i'll happy to bring him in! want him to just be there on a CIS ship doing a trade? want him to supe up some pykes for your planetary? as long as i feel like the idea fits him, and i've got the time availible, i'll be there for it!